InputsLive
Mouse DPI
DPI
In-game sensitivity
Game (for cm/360)
How the result is calculated
eDPI rolls both your settings into one number:eDPI = mouse DPI × in-game sensitivitycm/360 is the real desk distance to spin a full circle:cm/360 = 914.4 ÷ (DPI × sens × yaw)
  • Valorant yaw = 0.07.
  • CS2 / CS:GO / Apex / Source yaw = 0.022.
  • Overwatch 2 / CoD yaw = 0.0066.
Check our examples
Valorant — 800 DPI, 0.4 sensCS2 — 800 DPI, 1.0 sensApex — 800 DPI, 1.5 sensOverwatch — 800 DPI, 5.0 sens
Result
Effective DPI (eDPI)
320
800 DPI × 0.4 sens — 40.8 cm to turn 360° in Valorant.
eDPI320
cm/360 (Valorant)40.8 cm
in/360 (Valorant)16.1 in
Game yaw0.0700
Common eDPI ranges
GameFromTypical (pro)
Valorant200280–380
CS2 / CS:GO600800–1000
Apex Legends8001000–1600
Overwatch 230004000–6000

eDPI = mouse DPI × in-game sensitivity. cm/360 uses the game's yaw. eDPI compares within one game; cm/360 compares across games. See eDPI vs cm/360

Results are estimates. Consult a professional.

How it's calculated

How the eDPI calculator works

Your aim speed is set by two numbers — your mouse DPI and your in-game sensitivity — and on their own neither tells the whole story. eDPI (effective dots per inch) folds both into one figure so any two setups can be compared at a glance. The calculator multiplies them, then works out your cm/360: the real distance your hand drags the mouse to spin a full circle in the game you pick.

eDPI = mouse DPI × in-game sensitivity
cm/360 = 914.4 ÷ (DPI × sensitivity × yaw)
The eDPI formula (DPI × sensitivity) is the standard definition used by mouse-sensitivity.com and ProSettings.net. The cm/360 formula and per-game yaw constants are the community-documented values used by every major sensitivity converter.

What the eDPI number tells you

A higher eDPI means a faster, twitchier aim; a lower eDPI means a slower, steadier one that needs more desk space. Because it combines both settings, eDPI lets you copy a pro's feel without owning their mouse: 800 DPI at 0.5 sensitivity and 1600 DPI at 0.25 are both 400 eDPI, so they aim identically in the same game.

What goes in

What goes into your eDPI

Two inputs decide your eDPI, and a third decides your cm/360. Get each one right and the comparison is honest; mix up DPI with sensitivity and the number is meaningless.

Mouse DPI — the hardware setting

DPI (dots per inch), sometimes called CPI, is how many counts your mouse reports per inch of physical movement. It is set in your mouse software, not the game. Most competitive players use 400, 800, or 1600 DPI, because round numbers avoid the pixel-skipping that can happen at odd values on some sensors.

In-game sensitivity — the software setting

This is the slider inside the game's options that you raise or lower to make aiming faster or slower. Its scale is game-specific: a sensitivity of 0.4 in Valorant feels nothing like 0.4 in Overwatch, because each game multiplies it differently. That is exactly why eDPI exists — and why eDPI only compares within one game.

Game — the cm/360 yaw

The game you pick sets the yaw: the degrees your view turns per mouse count at sensitivity 1.0. Source-engine games (CS2, CS:GO, Apex) share a yaw of 0.022, Valorant uses 0.07, and Overwatch 2 uses 0.0066. The yaw never changes your eDPI — it only converts your settings into the cm/360 turn distance.

Same eDPI, different feel across games
Two players can share an eDPI of 400 yet turn very different distances if they play different games, because the yaws differ. Use eDPI to match a teammate in your game; use cm/360 to carry your aim from one game to another.
Example

A worked example using the eDPI calculator

Example: copying a Valorant pro's sensitivity

Maya plays Valorant on a 800 DPI mouse and wants to match a pro running 0.4 in-game sensitivity. She needs her eDPI to compare against other players, and her cm/360 to know how much mousepad a full turn eats.

Step 1 — Find the eDPI

Multiply the two settings: 800 × 0.4 = 320 eDPI. That sits right in the Valorant pro sweet spot of about 280–380.

Step 2 — Convert to cm/360

Valorant's yaw is 0.07, so cm/360 = 914.4 ÷ (800 × 0.4 × 0.07) = 914.4 ÷ 22.4 = 40.8 cm (about 16.1 in). A full 360° spin drags the mouse roughly the width of a large mousepad.

Step 3 — Sanity-check the feel

A 40 cm turn is a classic low-sensitivity setup: precise for flicks and spray control, but it needs room to swipe. If Maya's pad is smaller than that, she would raise her sensitivity (and eDPI) to shorten the turn, trading a little precision for fewer lift-and-reposition motions.

320 eDPI — 40.8 cm/360 in Valorant
That single eDPI number is what Maya shares to compare with teammates. The cm/360 is what she checks against her mousepad. Both come straight from her DPI and sensitivity — change either and both update.
Quick reference

What is a good eDPI? Common ranges by game

There is no single correct eDPI, but every game has a band most competitive players settle into. These figures are pro and high-level averages — a starting point, not a rule. Lower values favour precision and need more desk space; higher values favour speed.

GameLow-sensTypical (pro)Higher
Valorant~200280–380400+
CS2 / CS:GO~600800–10001200+
Apex Legends~8001000–16001800+
Overwatch 2~30004000–60007000+

Ranges reflect commonly reported pro and high-level eDPI values per game; the scales differ because each game uses a different sensitivity multiplier. Treat them as guidance, not targets.

When to use

When to use this eDPI calculator

Reach for it any time your aim depends on two settings at once — which is every time you change a mouse, copy a setup, or try a new game.

  • Copying a pro's sensitivity — convert their DPI and in-game sens into one eDPI you can match on your own hardware.
  • Switching mice — keep the same feel by hitting the same eDPI, even if the new mouse runs a different DPI.
  • Comparing with teammates — share one number instead of two, so everyone knows whose aim is faster.
  • Moving between games — read across to cm/360 to carry your muscle memory from one title to another.
Tuning

How to raise or lower your eDPI

eDPI is just DPI times sensitivity, so there are two levers, and they reach the same place. Halving your DPI or halving your sensitivity both halve your eDPI and double your cm/360 turn distance.

Which lever to pull

Adjust the in-game sensitivity first — it is finer-grained and avoids sensor quirks at unusual DPI values. Keep your DPI on a round number (400, 800, 1600) and tune the slider until the eDPI lands where you want it. Change one thing at a time so you can feel each step.

Going lower needs more desk

Dropping your eDPI lengthens your cm/360, so a full turn drags farther across the pad. Many low-sensitivity players run an eDPI under 400 and pair it with a large (45 cm or wider) mousepad so a 180° flick never runs out of room. If you keep lifting and repositioning mid-fight, your eDPI is too low for your pad.

Change settings, then commit
Big sensitivity jumps reset your muscle memory. Make one change, then play for a few hours before judging it. Chasing a new number every session is the fastest way to never build consistent aim.
The distinction

eDPI vs cm/360: which to compare

These two numbers answer different questions, and using the wrong one is the most common sensitivity mistake. eDPI compares aim within a single game; cm/360 compares aim across different games.

Use eDPI inside one game

Within a game, everyone's sensitivity uses the same scale, so eDPI is a fair, instant comparison. If your CS2 teammate runs 800 eDPI and you run 1200, you know your aim is faster — no conversion needed.

Use cm/360 across games

Across games the scales differ, so the same eDPI feels different. cm/360 sidesteps that by measuring real desk distance, which is the same everywhere. To carry your aim from Valorant to CS2, match the cm/360 — not the eDPI and not the raw sensitivity.

QuestionUseWhy
Is my teammate's aim faster than mine (same game)?eDPISame sensitivity scale — direct comparison
How do I keep my feel switching mice?eDPIMatch the product even as DPI changes
How do I move my aim to a different game?cm/360Real distance is identical across games
How much mousepad does a full turn need?cm/360It is literally a distance in centimetres

eDPI is a within-game shorthand; cm/360 is the cross-game, hardware-independent measure of how far your hand travels.

Definitions

Gaming sensitivity definitions

Mouse DPI multiplied by in-game sensitivity — one number that captures your true aim speed in a game. It lets two players compare setups without listing both settings. Valid only within the same game.
Dots (or counts) per inch — how many movement counts your mouse reports per inch of physical travel. Set in mouse software, not the game. Common esports values are 400, 800, and 1600.
The slider inside a game's settings that scales how far your view turns for a given mouse movement. Each game uses its own scale, so the same number means different speeds in different games.
The physical distance, in centimetres, the mouse must travel to turn a full 360° in-game. It is hardware- and game-independent, making it the standard way to compare or convert sensitivity across games.
A game's internal constant for degrees of horizontal rotation per mouse count at sensitivity 1.0. Source-engine games use 0.022, Valorant 0.07, and Overwatch 2 / CoD 0.0066. Yaw drives cm/360 but never changes eDPI.
A tool that solves for the in-game sensitivity in a target game that reproduces your current cm/360. It works by holding cm/360 constant across the two games' different yaw values.
Accuracy

How accurate is this eDPI calculator?

The eDPI math is exact. eDPI is simply DPI times your in-game sensitivity, so if those two values are right, the eDPI is right to the digit. The cm/360 conversion is exact too, given the right yaw: 914.4 divided by DPI, sensitivity, and the game's yaw is the precise turn distance.

The one place to be careful is the yaw. Most games use a single, fixed yaw, and the values here — 0.022 for Source-engine titles, 0.07 for Valorant, 0.0066 for Overwatch 2 — are the community-documented constants every major converter uses. A few games scale yaw with field of view or apply extra smoothing, so for those the cm/360 is a close estimate rather than an exact figure. The eDPI is always exact; treat cm/360 as accurate to within a fraction of a centimetre for the games listed.

Questions

Frequently asked questions about the free eDPI calculator

An eDPI (Gaming Sensitivity) calculator is a free online tool that helps you calculate your eDPI (effective DPI) from mouse DPI and in-game sensitivity, plus cm/360 turn distance for Valorant, CS2, Apex, and Overwatch. eDPI = mouse DPI × in-game sensitivity; cm/360 = 914.4 ÷ (DPI × sensitivity × yaw), where yaw is the game's degrees of turn per mouse count. It runs entirely in your browser with instant results and no sign-up.
eDPI (effective dots per inch) is your mouse DPI multiplied by your in-game sensitivity. It folds both settings into one number so you can compare aim speed between players without listing DPI and sensitivity separately. For example, 800 DPI × 0.4 sensitivity = 320 eDPI.
It depends on the game, because each uses a different sensitivity scale. Valorant pros typically sit around 280–380 eDPI, CS2 around 800–1000, Apex around 1000–1600, and Overwatch 2 around 4000–6000. Lower values favour precision and need more desk space; higher values are faster.
Lower either your mouse DPI or your in-game sensitivity — both reduce eDPI by the same proportion. It is usually best to keep DPI on a round number (400, 800, 1600) and lower the in-game sensitivity slider, which is finer-grained. A lower eDPI lengthens your cm/360, so you will want a larger mousepad.
No. eDPI is only comparable within the same game, because each game scales sensitivity differently. To compare or carry your aim across games, use cm/360 — the physical distance to turn 360°, which is the same regardless of the game's internal scale.
Not inherently. Higher eDPI means faster, twitchier aim that needs less desk space; lower eDPI means slower, steadier aim with more room for precise flicks and spray control. Most competitive FPS players trend toward lower eDPI, but the right value is whatever stays consistent on your mousepad.
About

About this eDPI calculator

This eDPI calculator runs entirely in your browser. Nothing you type is sent anywhere — your DPI and sensitivity are multiplied locally, and the eDPI and cm/360 update instantly as you change them.

It is part of our collection of everyday calculators, and you can browse every tool we offer on the full calculators index.

Want a calculator built for your business?

Customize any of our 400+ tools to match your brand, or commission a new one tailored to how your business actually calculates — pricing, payroll, quotes, anything. Deployed on your domain, math runs in your visitors' browsers.