Free speed / distance / time calculator
Solve the speed–distance–time triangle instantly — enter any two values and find the third, with consistent unit guidance for mph, km/h, minutes, and hours.
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Enter any two values; the third is calculated.
Assumes constant speed (no acceleration or deceleration). Enter all values in the same unit system for accurate results — e.g. miles and hours for mph, km and hours for km/h, metres and seconds for m/s.
Results are estimates. Consult a professional.
How the speed, distance, and time calculator works
Speed, distance, and time are linked by a single triangle: distance equals speed multiplied by time. Give any two of the three and the calculator solves for the third instantly. Choose what you want to find, enter the other two values, pick matching units, and the answer appears as you type.
Worked examples: all three solve modes
Aisha drives 240 miles from London to Leeds in 4 hours. What was her average speed? Speed = distance ÷ time = 240 ÷ 4 = 60 mph.
A train travels at 85 km/h for 2.5 hours. How far does it go? Distance = speed × time = 85 × 2.5 = 212.5 km.
A delivery van must cover 330 miles at an average of 55 mph. How long will it take? Time = distance ÷ speed = 330 ÷ 55 = 6 hours.
Speed, distance, and time for common journeys
This table shows typical travel scenarios across road, rail, and running. Values assume a constant average speed for the full trip — real journeys include stops and acceleration, so treat these as planning estimates.
| Mode / scenario | Speed | Distance | Time |
|---|---|---|---|
| City commute (car) | 30 mph | 15 miles | 0.5 h (30 min) |
| Highway drive | 65 mph | 325 miles | 5 h |
| Intercity train | 100 mph | 300 miles | 3 h |
| Cycling (leisure) | 12 mph | 24 miles | 2 h |
| 5 K run (avg pace) | 6.2 mph | 3.1 miles | 0.5 h (30 min) |
| Brisk walk | 3.5 mph | 7 miles | 2 h |
| Motorway (km/h) | 110 km/h | 440 km | 4 h |
All figures use d = s × t with consistent units. Times rounded to the nearest minute for the running and walking rows.
When to use it and common unit pitfalls
The calculator covers any motion where average speed is roughly constant over the period: road trips, running paces, cycling segments, flight legs, or rough estimates for boats and trains. It does not model acceleration, variable speed, or traffic stops — add a buffer for those.
- Road trips — enter the miles or kilometres and your target average speed (typically 55–65 mph on highways) to get a realistic drive time before stops.
- Running pace — convert pace (min/mile) to speed first: divide 60 by your min/mile pace to get mph, then use the calculator normally.
- Flight planning — use true airspeed and great-circle distance for rough leg times; add taxi and ATC delays separately.
- Unit mixing — the main gotcha — if your speed is in km/h, time must be in hours; if you have minutes, divide by 60 before entering. Forgetting this is the most common source of wrong answers.
Accuracy and limitations
The arithmetic is exact — the calculator does not round intermediate steps. If your inputs are precise, the result is precise to as many significant figures as you enter. The limitation is not the math; it is the assumption of constant average speed.
Real motion is rarely at a steady pace. A 200-mile road trip at 60 mph takes exactly 3 h 20 min in arithmetic, but adds 10–30 minutes once you factor in city traffic at each end, fuel stops, and construction delays. Use the calculator for planning and sanity-checking, then build in a real-world buffer. For acceleration-heavy scenarios — sprints, vehicle performance tests — you need a kinematic calculator that handles changing velocity, not a constant-speed triangle.
Speed, distance, and time definitions
About this speed, distance, and time calculator
This calculator runs entirely in your browser. No data is sent to any server, no account is needed, and nothing is stored — close the tab and the inputs are gone. It works on any device and is free to use.
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